// Nitta 2008.04.20 #include "colors.inc" #include "shapes.inc" #include "woods.inc" camera { location <25,15,20> look_at <0,2,0> angle 10 } light_source { <30,20,20> color White*2 } light_source { <-30,20,20> color White } #declare LEG_LENGTH = 1.2; #declare SOLE_HEIGHT = 0.4; #declare THETA = 2 * 3.14 * clock/18; #declare PHI = 30*sin(THETA); #declare BEAR_LEG = union { object { Sphere texture { T_Wood7 } scale <0.45,LEG_LENGTH,0.45> translate <0,-LEG_LENGTH,0> } object { Sphere texture { T_Wood7 } scale <0.7,SOLE_HEIGHT,0.45> translate <0.15,-LEG_LENGTH*2,0> } } object { BEAR_LEG rotate <0,0,-PHI> translate <0,LEG_LENGTH*2+SOLE_HEIGHT,0.35> } object { BEAR_LEG rotate <0,0,PHI> translate <0,LEG_LENGTH*2+SOLE_HEIGHT,-0.35> }