#include "colors.inc" #include "shapes.inc" #include "stones.inc" #include "komuro.inc" camera { location <5,5,-10> look_at <0,0,0> angle 20 } light_source { <0,10,-10> color White } object { XYZaxis } object { Cube pigment { color Yellow } rotate <0,45,0> } object { Sphere pigment {color Red} translate <0,1,-1> }