﻿using UnityEngine;
using System.Collections;
using packt.FoodyGO.Mapping;

namespace packt.FoodyGO.Controllers
{
    public class MonsterController : MonoBehaviour
    {
        public MapLocation location;

        // Use this for initialization
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {

        }
    }
}
