﻿using UnityEngine;
using System.Collections;
using UnityEngine.Analytics;
using System.Collections.Generic;

public class RotateObject : MonoBehaviour {

	private float angle;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		transform.rotation = Quaternion.AngleAxis (angle++, Vector3.up);
        if(angle % 360 == 0)
        {
            Debug.LogError("cube exceeded 360 degrees, again");            
        }             
	}
}
