// GE Common Assets 1.0 // Free asssets for using in many packages of Gold Experience Team. // // Author: Gold Experience Team (http://www.ge-team.com) // Support: geteamdev@gmail.com // // Please direct any bugs/comments/suggestions to support e-mail. #region Namespaces using UnityEngine; using System.Collections; using UnityEngine.UI; #endregion // Namespaces // ###################################################################### // GE_OrbitCamera class // Handles mouse and touch inputs for orbiting the camera around the target object. // ###################################################################### public class GE_ToggleFullScreenUI : MonoBehaviour { // ######################################## // Variables // ######################################## #region Variables // Screen resolutions int m_DefWidth; int m_DefHeight; #endregion // Variables // ######################################## // MonoBehaviour Functions // http://docs.unity3d.com/ScriptReference/MonoBehaviour.html // ######################################## #region MonoBehaviour // Start is called on the frame when a script is enabled just before any of the Update methods is called the first time. // http://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html void Start () { // Store current screen resolution m_DefWidth = Screen.width; m_DefHeight = Screen.height; if(Application.isEditor==true) { } else { // Show Toogle Full Screen button when player is Unity Web, WebGL, Standalone if (////Application.platform == RuntimePlatform.OSXWebPlayer || //Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.WebGLPlayer || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer) { this.gameObject.SetActive (true); } // Other cases hide the button else { this.gameObject.SetActive (false); } } } // Update is called every frame, if the MonoBehaviour is enabled. // http://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html void Update () { } #endregion // MonoBehaviour // ######################################## // UI Responder Functions // ######################################## #region UI Responder // User click on Toggle Fullscreen button public void OnButton_ToggleFullScreen () { // Disable this button on Unity Editor if(Application.isEditor==true) { if(this.gameObject.activeSelf==true) { Button pButton = this.gameObject.GetComponent