using packt.FoodyGO.Managers; using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityStandardAssets.CrossPlatformInput; namespace packt.FoodyGO.TouchInput { [RequireComponent(typeof(Image))] public class CustomTouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { // Options for which axes to use public enum AxisOption { Both, // Use both OnlyHorizontal, // Only horizontal OnlyVertical // Only vertical } public enum ControlStyle { Absolute, // operates from teh center of the image Relative, // operates from the center of the initial touch Swipe, // swipe to touch touch no maintained center } public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input public float Xsensitivity = 1f; public float Ysensitivity = 1f; Vector3 m_StartPos; Vector2 m_PreviousDelta; Vector3 m_JoytickOutput; bool m_UseX; // Toggle for using the x axis bool m_UseY; // Toggle for using the Y axis CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input bool m_Dragging; int m_Id = -1; Vector2 m_PreviousTouchPos; // swipe style control touch #if !UNITY_EDITOR private Vector3 m_Center; private Image m_Image; #else Vector3 m_PreviousMouse; #endif void OnEnable() { CreateVirtualAxes(); } void Start() { #if !UNITY_EDITOR m_Image = GetComponent(); m_Center = m_Image.transform.position; #endif } void CreateVirtualAxes() { // set axes to use m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); // create new axes based on axes to use if (m_UseX) { m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); } if (m_UseY) { m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); } } void UpdateVirtualAxes(Vector3 value) { value = value.normalized; if (m_UseX) { m_HorizontalVirtualAxis.Update(value.x); } if (m_UseY) { m_VerticalVirtualAxis.Update(value.y); } } public void OnPointerDown(PointerEventData data) { if (GameManager.Instance.RegisterHitGameObject(data)) return; m_Dragging = true; m_Id = data.pointerId; #if !UNITY_EDITOR if (controlStyle != ControlStyle.Absolute ) m_Center = data.position; #endif } void Update() { if (!m_Dragging) { return; } if (Input.touchCount >= m_Id + 1 && m_Id != -1) { #if !UNITY_EDITOR if (controlStyle == ControlStyle.Swipe) { m_Center = m_PreviousTouchPos; m_PreviousTouchPos = Input.touches[m_Id].position; } Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized; pointerDelta.x *= Xsensitivity; pointerDelta.y *= Ysensitivity; #else Vector2 pointerDelta; pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x; pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y; m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f); #endif UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0)); } } public void OnPointerUp(PointerEventData data) { m_Dragging = false; m_Id = -1; UpdateVirtualAxes(Vector3.zero); } void OnDisable() { if (CrossPlatformInputManager.AxisExists(horizontalAxisName)) CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName); if (CrossPlatformInputManager.AxisExists(verticalAxisName)) CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName); } } }